Week+8

Identify three educationally valuable ways in which children can create multimedia that can be then uploaded to the web or made available over the internet?

1. [|Glogster] Glogster is a global educational platform for creative expression of knowledge and skills. Students and teachers can create multimedia posters using text, photos, videos, graphics, sounds, drawings and data attachments. Here are some links to online examples: [|Earth's Movement Project] [|Frog Dissection] [|African Safari]

2. [|Dipity] Dipity is a time line creation tool that allows users to incorporate text, images and videos into entries on their timeline. It has also a collaborative option which allows students to add information. Furthermore, it has multiple options for sharing (ie URL, emedding etc).

3. [|Fotobabble] Fhotobabble enables students to link audio to images and then share them on the internet via email, URL or embedding code.

[] n 1. How do you select MM software that is appropriate for your students or yourself? Firstyly you need to check if there are any rating associated with the software. Students under the age of 15 need parental permsission to view PG matirial at school. Secondly, if there is no associated rateing the teacher needs to view the content of the Multimedia and make a judgement decision. n 2. What are some of the MM package strengths and weaknesses and what age levels would you see the program as being useful? Strengths: Brings the classroom to live, connects globally with the world, offers new educational mediums that have never been possible. Weaknessess: Minimal ratings, advertising, teachers need to filter through contents. Age Levels: All age levels for viewing, 13 plus for uploading. n 3. How can MM authoring be assessed in your classroom? MM can be used for sudents to create presentations and their final presentations can be assessed. It can also be used to create a log, record experiements etc.

n 4. How does the integration of MM facilitate the learning of your students? Strengths: Brings the classroom to live, connects globally with the world, offers new educational mediums that have never been possible.

n 5. What are the problems and issues involved in the integration of MM in the classroom and the curriculum? Content being blocked by blocked, websites or mm being classified and games and therefore blocked.